|Star Wars: Galaxy of Heroes|
|Developer(s)||EA Capital Games|
|Release||November 24, 2015|
Star Wars: Galaxy of Heroes is a mobile collectible RPG developed by Capital Games and published by Electronic Arts. The game received a soft launch in Australia during October 2015, and was formally released on November 24, 2015.
Galaxy of Heroes allows players to collect Star Wars characters from both the main canonical universe established after Lucasfilm was acquired by The Walt Disney Company and the Legends-canon Star Wars: Knights of the Old Republic series, create teams with them, and use them to fight in turn-based battles. There are multiple ways to collect characters: some are given to players immediately, whereas others are gained via game play or as in-game rewards in the form of shards that are earned by players to unlock and or promote their characters. Shards can either be earned from battles or bought from a shop. Once a player maximizes one non-event character's rarity to seven stars, he/she then unlocks a special shop in which excess shards from seven-star non-event heroes can be exchanged for gear. The shard amount needed for the character to be unlocked will also correspond to their starting star level, which can range from one to seven stars. Characters can be promoted to a max of seven stars with each additional star increasing their power. There are also training droids that can provide varying levels of experience points to level up characters. Gear, mods, and ability parts can all upgrade characters, although some gear can primarily be won only from battles for one particular side of the Force, to encourage players to play on both sides. The maximum level cap in Star Wars: Galaxy of Heroes is 85, which was changed from the previous level cap of 80 (previously 70). The maximum gear level is gear 12. Players level up their user level by gaining experience by completing daily quests or completing battles. The main currencies of the game are "credits" and "crystals". Credits can be used to train a hero, buy things from the store, obtain a hero when you have enough shards or promote a hero. Crystals can be used to buy packs from the store, buy credits, acquire character shards, and energy and arena refreshes. Crystals can be bought with money or can be given as rewards from arena and daily challenges.
Battles are divided up into rounds, with the character with the highest speed attribute going first. Each team consists of up to five different hologram avatars which battle until defeated or retreated. Battles are turn-based, again based on the speed attribute, where the combatants apply various buffs to their own team and damage to the opponent all the while trying to deal the most overall damage and have the last character alive.
There are various modes for players to engage in, including squad arena (player vs. player), dark and light side battles, cantina, galactic wars, raids, and various special events. All modes are played versus the computer controlled AI, including the squad arena battles in which the AI controls a player-created team.
Upper Center Table:
Upper Left Table:
Upper Right Tables:
Lower Left Tables:
Lower Right Tables:
"Back Room" Areas: Far Left, Guilds
Far Right, Ships
Guilds were introduced to the game in April 2016. As with most games, guilds in Star Wars: Galaxy of Heroes consist of players teaming together to achieve common goals. In this game, guilds consist of a maximum of 50 players that can go on raids, and participate in both Territory Wars and Territory Battles.
Raids were added to the game in April 2016 with the introduction of the Rancor. Guilds send in teams of five hologram avatars at a time to battle multiple powerful bosses across four different stages, with all bosses sharing a universal health bar that is split into fourths, one for each stage, which decreases as the damage the guild inflicts begins to accumulate. Once it empties completely, the raid is won and participating members will be given rewards.
There are three types of raids, each set in a different era and known for its unique difficulties. One lets the player fight a Rancor, another lets the player battle a Separatist AAT, while in another the player faces off against ancient Sith warriors, along with Darth Nihilus, Darth Sion and Darth Traya, all from the Knights of the Old Republic series. The first raid introduced, the rancor, is considered easy by many players, and a single player can complete the raid. There are 7 different tiers of difficulty for this raid, including Heroic Rancor, also known as HPIT. This raid requires 7 star characters and is the only place to acquire Han Solo shards (except for the Galactic Bounty I event). The second raid added to the game is Tank Takedown, where a guild takes on General Grevious, A Separatist AAT, and Rocket and Battle Droids. Although this raid is harder than Rancor, it is still easy to higher level guilds, and some players are able to finish this raid on their own. This raid only has 2 tiers, including Heroic AAT, also known as HAAT. The newest raid, The Sith Triumverate Raid (STR), is also the hardest. Like Rancor, this raid has 7 Tiers, including Heroic. Heroic Sith Raid (HSTR) is in high demand by players, with many of them moving to guilds that can complete HSTR. This raid also lead to the nerf and rework of many factions most notably the Nightsisters. The heroic version of this raid gives out Darth Traya shards, mod salvage, which was introduced in Mods 2.0 and Gear 12+ gear, which are required to fill slots 4 and 5 of the gear level 12. The only other place to get G12+ gear is the weekly shipments store.
Ship battles were added on November 22, 2016. This feature allows players to control various spaceships through their captains and pilots. The vehicles are controlled and played similarly to the main game with the player's characters, with the addition of an unassailable capital ship, which offers leadership bonuses, special abilities, and additional attacks.
23 different ships were available at the launch of the new feature. Ships enhancement mirrors that of characters, each area available for improvement - rarity, level, skill level - requiring a different, special currency. These currencies are acquired through daily challenges and daily reward for fleet arena standing.
Mods (short for modifications) are an optional upgrade for characters within the game. Once the player's account reaches level 50, Mods become available to any of their characters that are level 50 or above. There are different categories of mods, each of which yields a different primary effect on the stats of the character that has equipped it. This effect allows players to increase statistical areas of their characters to yield better performance in battle.
In the late summer of 2018, EA released an update that significantly changed how mods worked, dubbed "Mods 2.0". The update grants players more freedom on what kinds of mods they would like to acquire by eliminating character faction requirements from the Mod Challenges, and provides suggestions for each character on which mod types should be used. In addition, mods graded as Mark V (the original, typical Mark limit) can be "sliced" (hacked) to increase its color tier and open up extra secondary stats, and can be sliced once more to reach an extra-higher, exclusive Mark VI tier. Slicing requires parts acquired from an extra set of very difficult mod battles against characters of a certain faction, while all mod battles now use a separate pool of energy.
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